Wednesday, November 9, 2005

d20 Modern Game Notes - Find the Cure

We got a game in Sunday (Yeah!)



We last we left our Intrepid Heroes they were lost on a mysterious apparently abandoned space station.  They were transported there when Christian activated a relic recovered from an ancient undead infested ruin.



Showing remarkable stamina, the troup slogged through every last room of the outer level facing murderous aliens.  Slowly the team is ground down.  In one climatic battle Ryan is struck down by a mighty blow.  Fortunately the group had recovered a number of plasma pistols that seems most effective on the creatures.  Russ (full vampire now) finds 3 dodecahedrons that all seem to vibrate at a nearly undetectable frequency.



Eventually the group stumbles on to a protected room.  In this more function portion of the ship the team works their way to an observation chamber.  Great windows display a view of the earth with a single robed figure keeping watch.  He stand motionless apparently carved of crystal.  It holds a glowing vial--the Cure.  Ryan takes the cure but decides not to drink immediately.  The crystal statue appears to move, but only when no one observes it.  It seems to be made of animated glass.



When Russ presents the dodecahedrons it touches them on each facet simultaneously and they morph in to more crystal aliens.  Once all are animated they open a passage to the center of the station where there is a fully operational starship.  The ship appears to be constructed by humans for humans.  But how it could remain here undetected in near orbit is a mystery.



The 3 vampires, with no food source on the ship must leave for Earth via one of the 6 shuttles on the Starship.  They land on a night side forest somewhere in euro-asia.  Christian, Atanaska and Jeff remain on the starship which also appears to be well stocked with provisions.



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