2020 – The first “wearable computer” devices hit the market in the US and Japan. Comprised of a small wireless PDA, Display Glasses and a pair of wrist bands that detect muscle movements while typing (allowing the user to mimic typing in the air without a keyboard) subscribers are able to use low-powered computers in any area with cell phone coverage. Battery life is still an issue only lasting for a few hours before requiring recharge.
2030 – The typing wrist bands can be replaced with implanted chips, becoming one of the first Bio-Terminals available. Typing now only requires slight movements. With training even those paralyzed can be trained to use other nerve pulses to type. However, wrist-bands are still common. Small footprint computers weighing less than a pound are now powerful enough to run most entertainment software (games) as well as function as full featured computers. Battery life doubles.
2035 – Ocular chip implants are widely used for the blind. Vision is only 60’ and only a grainy black & white (-4 Spot), but can be used effectively in low-light. These chips have an external interface connected to a pair of glasses that mount pin-hole cameras. The external interface also allows other inputs directly to the optic nerves. This becomes the 2nd big leap in Bio-Terminals. Suddenly the modified blind become invaluable in “Specialty Vision” careers. Their optic nerves can be directly connected to security systems, 3D virtual worlds, electron microscopes, and another other device that outputs visual media. These individuals use enhanced versions of the wearable computer that attach directly to their optical Bio-Terminals.
2065 – Ocular chip technology advances to full color and 120’. Inside this range, “Chip Vision” is as good as 20/20 normal vision with enhancements for low-light and night vision (60’). Display Glasses remain, but the chips can be placed inside the retina allowing for a normal appearance. Real-time language translators are created. Individuals of different nations can see subtitles to any single spoken language selected by the user.
2080 – The military begins to use ocular implants in soldiers. Wearable computers are now completely devoid of wires (each element is powered separately) and the devices communicate with each other wirelessly. Display Glasses have replaced monitors in most business applications. Wireless coverage is global. Implanted Bio-Typist chips become the norm at universities and in tech shops.
2090 – The first private ocular implants are used electively. Primarily used by individuals with poor (but adequate) vision or for vanity (larger, prettier eyes) voluntary ocular implants are approved for use by the FDA. Integration with communication devices is immediate. Language translators now automatically translate text as well as spoken languages.
2120 – Ocular implants are common. The Data Hood is developed. This stylish piece of wearable technology acts a cell phone, video player, computer terminal, wireless network, day planner, advertising medium, radio/music player and fashion accessory. The fabric of electronics drapes over the user’s head and shoulders like a coif or snood. It can be used with Display Glasses or can be connected to Ocular Implants. The “Internet” has evolved in to a complete 3D information network. Virtual travel is a blooming industry. Taste and scent implants are developed. Some art galleries specialize in digital media where images are broadcast to viewers. The physical picture frames are blank and the Display Glasses or visual implants of the observer fill in the artist’s work. Conventions like TV sets, radios and voice-only phones completely disappear from modern society.
2125 – Virtual Reality applications advance to such a degree that individual real objects can be completely “wallpapered” with user selected visual textures and designs. A common fold-out table can be made to look like a rich oak antique of the same size and dimensions. Home décor industries are vastly affected switching from real techniques to digital. Tactile senses are not affected, however. A cold metal table still feels like metal even if it looks padded. Still the effects are powerful and popular. Keying information into your own personal computer (Data Hood) is now accomplished with a combination of eye movement and thought. However Bio-Typist chips remain common. Language software becomes perfected with real-time audio translation. Some common medications are automatically delivered to the blood stream through an individual personal computer via refillable cartridges. The military has been using this technique to boost the effectiveness of soldier secretly for years.
2127 – The first murder by VR is documented and prosecuted. Alan Kitchner is condemned to life in prison for the murder of his wife. A VR programmer/designer himself, Alan alters the programming of his wife’s data hood to conceal a broken balcony rail. Mrs. Kitchner falls to her death. Alan forgets to also disable his wife’s “Emergency Heart-Rate Trigger” that immediately summons medical and law enforcement when detecting a panic in the user. A standard process of the feature is an immediate diagnostic snapshot of the caller’s data set. The programming hack is detected and Alan is imprisoned. New VR safeties are demanded by the market. While partially effective, the only truly safe VR is no VR. Communication companies downplay the risks and profits continue to rise.
2150 – Wal-Mart Corp buys Taiwan. Immediately after the purchase Wal-Mart declares itself a sovereign nation. Employees are offered citizenship which ultimately removes them from the tax base of the countries in which they reside. This will start a trend for the next several decades. The advances in communication, virtual travel, video conferencing and tele-commuting now allow people to work for anyone in any country. Most new construction is generic and featureless allowing VR to fill in all the artistic details of a physical environment. The elite are cyber enhanced at young ages—while the poor fill in the few remaining service and manufacturing industries that still exist. Physical warfare is only useful in its ability to disrupt the digital economies of the Sovereign Corps or other nations. Digital warfare rages in the background. Cyber-terrorism takes new meaning as real deaths result from manipulations of VR and malicious alteration of medical treatments. These terrorist attacks are known as “wet hacking.” The WorldNet, now essential to world economy also contains many dark e-zones that deal in illegal software known as “ciphers.” Cipher is a generic term for any program that removes normal safeties on VR software to cause harm or mis-direction.